Being a specialist when it comes to the former Soviet Union, Jones is sent in to bring out Josef Priboi, an Estonian arms dealer who seems to be the only lead in the case of a stolen Russian warhead. Throughout Project IGI you play gaming's first ever Welshman, David Llewelyn Jones, ex-Para, ex-SAS and now freelance behind-the-lines loner for the West's counter-nuclear terrorist unit. But, unfortunately, there's a job to do and, besides, the Baltic States that you're dispatched to are so cold that running around exposed is likely to fuse old man jack to your thigh. It almost makes you want to strip naked and run unencumbered into the great beyond and never come back. It's almost as if Innerioop has handed us a return ticket out of town, away from the crowds of brain-dead shooters, to a place where we can stare into the horizon and eventually reach it. Unlike other FPSs, you can if so wished throw your mission objectives aside and go hiking instead. And what is particularly impressive is that the mountainous backdrops to the military bases you are sent to infiltrate are all rendered in realtime. Through a pair of binoculars or the scope of a sniper's rifle, you can literally see so far into the distance that you half-expect to zoom into the back of your own head. Using a heavily modified version of the Strike engine, IGts levels are somewhat immense -32km sq each, across all of which you are treated to some of the most spectacular views ever seen through a monitor. Creators of the mighty fine but somewhat dated Joint Strike Fighter, its flight sim heritage has in this case given them a different perspective on such games where the action takes place at arm's length and ground level - and nowhere is this more evident than in the engine that powers Project IGI. Unlike the big guns of game development (id, Epic, Valve etc), Scandinavian-based Innerloop Studios is pretty new to this shooter lark. But, as all game players should know, it does us all good to get out a little, even if in the case of Project IGI, we don't get to rub cheeks to see what the world outside our windows looks like. Sure we've had fun playing them and occasionally still do. Places where we are forced to tread across levels that form a continuous hallway of bleakness, punctuated only by windows that serve to let light in and little else out. Likewise, ever since the genre was invented, games where you roam around trying to line up crosshairs with foreheads have been set exclusively within built-up urban jungles, across which for years we have been poked and prodded. But, as anyone who wears a flat cap and drinks real ale will tell you, there's nothing like standing atop a windswept hill, drinking in the view of a countryside that rolls into the distance while breathing in the fresh aroma of cow dung. Sure we have parks, filled as they are with wide-eyed human wrecks and flanked by grey glass monoliths. For all the pubs and clubs in stumbling distance and the array of ponced-up snack bars offering half-cooked animal flesh, there's one aspect of living in the sweaty groin of England we call London that eventually can drive you to despair - and that's the lack of open countryside. Living in any city for a long period of time is bad for your health. These types of things do help add variety to the missions which is great as many of the areas you are in all look similar. This can be something like hacking a computer, picking a lock or even using a zip wire. You will need to figure out ways around certain things. Variety Is The Spice Of LifeĪs this a more tactical shooter, you cannot always go in guns blazing. Other times they will just run straight at you and you can mow them down pretty easily. Sometimes you can get into a firefight with enemies and it is intense. So, for somethings, their realistic approach works very well and for others, not so much. It is cool and realistic how walking in front of cameras can get you spotted, but on the flip side of this, you can fire off your gun and no one comes running. With this one it is fun, but the gameplay is most certainly a product of its time. These days many big shooters manage to walk that fine line of being realistic and also being fun. The idea of Project IGI: I'm Going In is that it is a more “realistic” kind of first-person shooter. Just be warned it takes a while to get used to it. Still, once you do get used to it, it is not that bad. Swapping between guns though is a real pain in the butt and it is one of the aspects where the game does show its age. Each gun has its own section and you can use weapons such as assault rifles, shotguns, handguns and so on. You do have a pretty decent selection of guns in the game.
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